High-Flow airbox for the 05
#21
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Originally posted by max2000jp+November 29, 2004, 8:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (max2000jp @ November 29, 2004, 8:26 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-GOFISCH@November 29, 2004, 8:04 PM
HP gains on mods dont stack. If those gains are per item the don't total 36hp on the low end. But if they are dyno'd one mod after the other then they would total 36hp.
HP gains on mods dont stack. If those gains are per item the don't total 36hp on the low end. But if they are dyno'd one mod after the other then they would total 36hp.
So was a dyno done after every mod? And were those the gains they showed? I was doubting the numbers, just trying to explain the gains don't stack. Say an Intake system states 20hp gains, then someone says there Cat-Back will give you 10hp gains. If you put both of them on your car you will not get a 30hp gain. Did that make sense?
#22
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Originally posted by GOFISCH+December 1, 2004, 7:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (GOFISCH @ December 1, 2004, 7:53 PM)</td></tr><tr><td id='QUOTE'>
Stacking, what are you talking about? Those gains are seen on a dyno. The tune will make the mods listed above more effective because you are messing with the A/F ratio as well as a host of other readings that the ECU sees.
Originally posted by max2000jp@November 29, 2004, 8:26 PM
<!--QuoteBegin-GOFISCH
<!--QuoteBegin-GOFISCH
@November 29, 2004, 8:04 PM
HP gains on mods dont stack. If those gains are per item the don't total 36hp on the low end. But if they are dyno'd one mod after the other then they would total 36hp.
HP gains on mods dont stack. If those gains are per item the don't total 36hp on the low end. But if they are dyno'd one mod after the other then they would total 36hp.
Stacking, what are you talking about? Those gains are seen on a dyno. The tune will make the mods listed above more effective because you are messing with the A/F ratio as well as a host of other readings that the ECU sees.
That makes no sense at all. If you dyno 270 stock and add a CAI, which puts you at 280. You made 10 rwhp, per the dyno. Next you add mufflers, which puts you at 285 peak rwhp. You made 5 rwhp, agian per the dyno. Add those 2 mods up and you gain 15 rwhp. Lasty, you add dyno tune via SCT and gain 25 rwhp. You are at 310 rwhp per the dyno. This you gained 40 rwhp. Those are hypothetical numbers, but should clear things up. I really don't understand how you say "mods" don't stack.
#23
I think you are both right, its just you are saying different things.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
#24
Dan, I was gonna say the ssame thing. But, you don't do mods seperately though, as GOFISCH was saying. You do one, then another, and then another. You don't add the exhaust, and then take it off before dyno'ing it again with the intake kit, then take that off before tweaking the computer. It's a running tally, I'm sure.
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wait a minute. all I asked was about the AirBox, and now we are talking about Dino Numbers!
I guess I will wait for 2005redGT's numbers to come in, partly because he already has most of the mods I am going to do.
only Im adding a ducktail, and upgrading to the Cobra remake deep dish Bullit Rims.
P.S. 2005RedGT your site is awesome, can't wait to see what you do next! It's like waiting for the next episode of Survivor!
what part is going to be voted off the car???????
tune in next Dino...
I guess I will wait for 2005redGT's numbers to come in, partly because he already has most of the mods I am going to do.
only Im adding a ducktail, and upgrading to the Cobra remake deep dish Bullit Rims.
P.S. 2005RedGT your site is awesome, can't wait to see what you do next! It's like waiting for the next episode of Survivor!
what part is going to be voted off the car???????
tune in next Dino...
#27
Originally posted by 2005RedGT@December 3, 2004, 4:07 AM
Underdrives pullies are going on today
Underdrives pullies are going on today
#28
Originally posted by AhhDrJones@December 3, 2004, 4:05 AM
wait a minute. all I asked was about the AirBox, and now we are talking about Dino Numbers!
I guess I will wait for 2005redGT's numbers to come in, partly because he already has most of the mods I am going to do.
only Im adding a ducktail, and upgrading to the Cobra remake deep dish Bullit Rims.
P.S. 2005RedGT your site is awesome, can't wait to see what you do next! It's like waiting for the next episode of Survivor!
what part is going to be voted off the car???????
tune in next Dino...
wait a minute. all I asked was about the AirBox, and now we are talking about Dino Numbers!
I guess I will wait for 2005redGT's numbers to come in, partly because he already has most of the mods I am going to do.
only Im adding a ducktail, and upgrading to the Cobra remake deep dish Bullit Rims.
P.S. 2005RedGT your site is awesome, can't wait to see what you do next! It's like waiting for the next episode of Survivor!
what part is going to be voted off the car???????
tune in next Dino...
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Originally posted by 2005RedGT@December 3, 2004, 11:23 AM
My pullies are being put on at this moment. I 'better' feel some power, reves, something. I never asked Steeda about freed HP. coming soon
My pullies are being put on at this moment. I 'better' feel some power, reves, something. I never asked Steeda about freed HP. coming soon
#38
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Originally posted by Dan@December 2, 2004, 9:06 AM
I think you are both right, its just you are saying different things.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
I think you are both right, its just you are saying different things.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
#39
Originally posted by acadian@December 2, 2004, 2:17 PM
Dan, I was gonna say the ssame thing. But, you don't do mods seperately though, as GOFISCH was saying. You do one, then another, and then another. You don't add the exhaust, and then take it off before dyno'ing it again with the intake kit, then take that off before tweaking the computer. It's a running tally, I'm sure.
Dan, I was gonna say the ssame thing. But, you don't do mods seperately though, as GOFISCH was saying. You do one, then another, and then another. You don't add the exhaust, and then take it off before dyno'ing it again with the intake kit, then take that off before tweaking the computer. It's a running tally, I'm sure.
I'd be more interested in dyno numbers for combinations of performance parts. The only exception would be for things that the regular person would put on first/alone such as exhaust.
#40
Originally posted by GOFISCH+December 3, 2004, 8:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (GOFISCH @ December 3, 2004, 8:57 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Dan@December 2, 2004, 9:06 AM
I think you are both right, its just you are saying different things.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
I think you are both right, its just you are saying different things.
Jason is saying that you add one mod, dyno it, add another mod, dyno it again...etc.... obviously those numbers will be right.
I think GOFISCH is saying that dynoing each mod individually with nothing else done to the car, adding the individual gains up will not give you the same net gain by adding all the mods at once. This makes sense as well as each mod will have an effect on the others. For example, if you add an exhaust by itself you will see "x" gains. If you add a CAI by itself you will see "y" gains. If you add them together, you may see more than just "x+y" gains because both individually are restricted by not having done the other. I'm sure it may work out to less than the two added for some mods as well. I sorted through dyno # when doing the CAI and exhaust for my Probe GT back in the day. That is how it worked.
Just my take on it anyway.
No problem Jeff, just trying to clear up the confusion
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