2015 Mustang designer interview and sketches
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2015 Mustang designer interview and sketches




http://www.carbodydesign.com/2014/03...r-kemal-curic/
I frequently check out carbodydesign.com anyway given my major lol, but today it was super relevant to all our interests
For what kind of people it’s designed?
Mustang is one of the world’s most recognized and loved vehicles and one of only few American sports cars that have been in continuous production for nearly five decades. It is ageless – it doesn’t matter if you if you are young or old, female or male – it’s made for everybody who believes in the spirit of freedom.
How do you reinvent an icon?
You don’t have to reinvent it, you need to stay true to the original formula and interpret the design elements in a modern way.
Mustang is one of the world’s most recognized and loved vehicles and one of only few American sports cars that have been in continuous production for nearly five decades. It is ageless – it doesn’t matter if you if you are young or old, female or male – it’s made for everybody who believes in the spirit of freedom.
How do you reinvent an icon?
You don’t have to reinvent it, you need to stay true to the original formula and interpret the design elements in a modern way.
Last edited by future9er24; Mar 10, 2014 at 12:25 PM.
S550 gets a solid 9 outta 10 from me.
This though? This gets 11 outta 10.........it's stunning
I really hope the fresh for the '18/'19MY gets some of this exaggeration.......or maybe even GT350??
This though? This gets 11 outta 10.........it's stunning

I really hope the fresh for the '18/'19MY gets some of this exaggeration.......or maybe even GT350??
These look like late stage tweaks on the final design, I'd be interested to see much earlier sketches and design concepts.
Back in the day, R&T would do some in-depth special releases on the development of new models, from earliest concepts to the final product (Miata, '84 Vette, 300Z) - I'd love to see something similar for the 2015.
Back in the day, R&T would do some in-depth special releases on the development of new models, from earliest concepts to the final product (Miata, '84 Vette, 300Z) - I'd love to see something similar for the 2015.
That's hot! That would be a wicked refresh. Even if I went with the subtle S550, this would be very sweet!!
Now that is what I would call a muscle car ! The body in the Curic rendering looks all bulked up and built like a muscle bound body ! If Ford does not build a Mustang like that, I hope someone makes front fenders,grill, and hood like the rendering that would bolt on to a Mustang front end.
That's what I was thinking as well. It does have the GT350 quad exhaust, but no heat extractors behind the front wheels. Although it does have a different style hood, which looks like it could translate well to a beefed up version.
those sketches had a lot better roof/trunk interface... the concentric arcs on the production decklid look kinda odd to me, had never noticed them until seeing the real car
Last edited by ford4v429; Mar 20, 2014 at 06:03 PM.
Last edited by TampaBear67; Mar 20, 2014 at 07:02 PM.
Check out the Video about Aerodynamics. It explains why the production car's trunk is designed the way it is compared to the Sketch. There is a lot more to design than just how it looks.
http://www.youtube.com/watch?v=lo2xxC6KHno&sns=em
http://www.youtube.com/watch?v=lo2xxC6KHno&sns=em
I dont get the purpose of the little arcs compared to the sketch from that... they both have a 'spoiler' to create downforce, but I still think the little concentric arcs are more a styling exercise than for optimal airflow.
thinking maybe they just wanted to not bear any resemblance to the camaros trunklid, as they are both kinda narrow at the front, round/spoilered at the back... I really really dislike the camaro trunklid, first time I walked up behind one, yuck...
Last edited by ford4v429; Mar 20, 2014 at 08:08 PM.
You evidently missed the part about how they spent countless hours in the wind tunnel refining the shape and the Air Flow coming off of the back glass. They weren't just talking about the integrated Spoiler. They were talking about the Character Line that is at the Leading Edge of the Decklid where it meets the Back Glass. It is there to keep the Air Flow attached to the Decklid so that Integrated Spoiler can do it's job of Creating Downforce at Speed.
Last edited by TampaBear67; Mar 20, 2014 at 09:33 PM.
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Kind of off topic here, guys, but that "concentric" diagram is really misleading...
first of all those ellipses are not concentric. They are a bunch of random ellipses that happen to have a small area where they seem partly aligned.
Now, even if they were concentric (the same ellipse degrees but varying sizes located within one another) it would still be misleading because an ellipse only exists on two planes, but the car exists in three.
So in the areas where the line of the ellipse or arc seems to line up with a bodyline, you have to remember the bodyline has variations in height, where as the ellipse is level and flat (in perspective). At the centerline of the car, the ellipse and bodyline might coincide, but the farther away you get from the centerline, the farther the bodyline drops towards the ground. The ellipse on the other hand stays level to the centerline height.
on top of that, the whole ellipse model doesn't really work anyway, since the cross-sections of the trunk area wouldn't even be an ellipse; they would be a series of much more complex shapes. if the trunk area was actually a bunch of concentric ellipses, it would look very different and kind of like a worm.
sorry for the rant :P
first of all those ellipses are not concentric. They are a bunch of random ellipses that happen to have a small area where they seem partly aligned.
Now, even if they were concentric (the same ellipse degrees but varying sizes located within one another) it would still be misleading because an ellipse only exists on two planes, but the car exists in three.
So in the areas where the line of the ellipse or arc seems to line up with a bodyline, you have to remember the bodyline has variations in height, where as the ellipse is level and flat (in perspective). At the centerline of the car, the ellipse and bodyline might coincide, but the farther away you get from the centerline, the farther the bodyline drops towards the ground. The ellipse on the other hand stays level to the centerline height.
on top of that, the whole ellipse model doesn't really work anyway, since the cross-sections of the trunk area wouldn't even be an ellipse; they would be a series of much more complex shapes. if the trunk area was actually a bunch of concentric ellipses, it would look very different and kind of like a worm.
sorry for the rant :P
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