It's Official!
PS3= FULLY Backwards Compatible, 1080p, Blu-Ray media (25 - 50 GB)
XB360=NOT Backwards Compatible, 1080i, Regular DVD media (4.7 - 8.5 GB)
Originally posted by Maverick128@May 17, 2005, 9:46 AM
It's still made in Mexico. Let's see
PS3= FULLY Backwards Compatible, 1080p, Blu-Ray media (25 - 50 GB)
XB360=NOT Backwards Compatible, 1080i, Regular DVD media (4.7 - 8.5 GB)
It's still made in Mexico. Let's see
PS3= FULLY Backwards Compatible, 1080p, Blu-Ray media (25 - 50 GB)
XB360=NOT Backwards Compatible, 1080i, Regular DVD media (4.7 - 8.5 GB)
Edit: Just looked, XBox360 will be backwards compatible.
It will have a hard drive and seeing as it can store a heck of a lot more on it's media I'm sure the graphics will be better in turn.
Plus, if you have an HD tv, 1080 progressive scan is much better than 1080 interlaced scan.
Plus, if you have an HD tv, 1080 progressive scan is much better than 1080 interlaced scan.
Graphics are more dependent on your processor and video card than they are on the disc. They can probably put longer video scenes and such on a disc though, although that has nothing to do with actual gameplay.
Originally posted by holderca1@May 17, 2005, 11:01 AM
Edit: Just looked, XBox360 will be backwards compatible.
Edit: Just looked, XBox360 will be backwards compatible.
I guess it's still up in the air and Sony's announcement of Backwards compatibility convinced them to open up their wallets.
It looks like it, this is from this morning:
Also, after deflecting the question when it unveiled the system last week, Microsoft said it plans to make the Xbox 360 backwards compatible
Xbox 360
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dot product operations per second
Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance
- 500 million triangles per second
Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
- 48 billion shader operations per second
Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance
- 1 teraflop
Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready
Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
System Orientation
- Stands vertically or horizontally
Customizable Face Plates
- Interchangeable to personalize the console
PS3 (What we know so far)
CPU Cell Processor running at 3.2Ghz with 7 special purpose 3.2Ghz processors, capable of 218 gigaflops of performance
Backward compatible
GPU RSX at 550MHz 1.8 teraflop floating point performance
256Mb XDR main RAM at 3.2 GHz
256Mb of GDDR VRAM at 700Mhz
Memory Stick Duo, SD, compact flash memory slots
Detachable 2.5 inch hard drive
Support for seven Bluetooth controllers
Six USB slots for peripherals
Supports Blu-ray DVD format
System Floating Point Performance of 2 teraflops
Communication Ethernet, Wi-Fi IEEE 802.11, Bluetooth
Output in HDTV resolution up to 1080p as standard
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dot product operations per second
Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance
- 500 million triangles per second
Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
- 48 billion shader operations per second
Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance
- 1 teraflop
Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready
Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
System Orientation
- Stands vertically or horizontally
Customizable Face Plates
- Interchangeable to personalize the console
PS3 (What we know so far)
CPU Cell Processor running at 3.2Ghz with 7 special purpose 3.2Ghz processors, capable of 218 gigaflops of performance
Backward compatible
GPU RSX at 550MHz 1.8 teraflop floating point performance
256Mb XDR main RAM at 3.2 GHz
256Mb of GDDR VRAM at 700Mhz
Memory Stick Duo, SD, compact flash memory slots
Detachable 2.5 inch hard drive
Support for seven Bluetooth controllers
Six USB slots for peripherals
Supports Blu-ray DVD format
System Floating Point Performance of 2 teraflops
Communication Ethernet, Wi-Fi IEEE 802.11, Bluetooth
Output in HDTV resolution up to 1080p as standard
Originally posted by Maverick128@May 17, 2005, 11:33 AM
Xbox 360
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dot product operations per second
Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance
- 500 million triangles per second
Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
- 48 billion shader operations per second
Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance
- 1 teraflop
Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready
Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
System Orientation
- Stands vertically or horizontally
Customizable Face Plates
- Interchangeable to personalize the console
PS3 (What we know so far)
CPU Cell Processor running at 3.2Ghz with 7 special purpose 3.2Ghz processors, capable of 218 gigaflops of performance
Backward compatible
GPU RSX at 550MHz 1.8 teraflop floating point performance
256Mb XDR main RAM at 3.2 GHz
256Mb of GDDR VRAM at 700Mhz
Memory Stick Duo, SD, compact flash memory slots
Detachable 2.5 inch hard drive
Support for seven Bluetooth controllers
Six USB slots for peripherals
Supports Blu-ray DVD format
System Floating Point Performance of 2 teraflops
Communication Ethernet, Wi-Fi IEEE 802.11, Bluetooth
Output in HDTV resolution up to 1080p as standard
Xbox 360
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dot product operations per second
Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance
- 500 million triangles per second
Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
- 48 billion shader operations per second
Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance
- 1 teraflop
Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready
Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
System Orientation
- Stands vertically or horizontally
Customizable Face Plates
- Interchangeable to personalize the console
PS3 (What we know so far)
CPU Cell Processor running at 3.2Ghz with 7 special purpose 3.2Ghz processors, capable of 218 gigaflops of performance
Backward compatible
GPU RSX at 550MHz 1.8 teraflop floating point performance
256Mb XDR main RAM at 3.2 GHz
256Mb of GDDR VRAM at 700Mhz
Memory Stick Duo, SD, compact flash memory slots
Detachable 2.5 inch hard drive
Support for seven Bluetooth controllers
Six USB slots for peripherals
Supports Blu-ray DVD format
System Floating Point Performance of 2 teraflops
Communication Ethernet, Wi-Fi IEEE 802.11, Bluetooth
Output in HDTV resolution up to 1080p as standard





